views
167
likes
1

Comments

What do you think?
No comments yet.

In case you prefer Steam, check out its Steam page.

Click here for my YouTube Channel so you won't miss a thing! :)

And feel free to join our Discord Community so you can help shaping the game!

windmill-180-logo.gif
new-lands-await.png

Your goal is to expand your empire to as many harder and harder procedural islands as possible to maximize your empire’s population!
You have to efficiently use the available resourcestools and perksadapt to the environment, complete procedural quests... otherwise you can’t establish a strong enough colony to set sail for the next one!
Set sail, and choose wisely! Which island's perk and biome fits your playstyle and strategy the best? How far will your empire reach?

town.gif
settle-down.png
  • Your first building is always a town hall, which claims some tiles around it.

  • If you reach a specific population with a town (i.e. by building houses), its territory grows, claiming even more land!

  • If your island is populated enough, you can leave for the next one!

  • But why waste those valuable resources? Build as much as you can so your empire prosper!

cards-2-gif-then-resize.gif
quest.gif
next-island.gif
be-prepared.png
  • Though every island is a clean slate, you won’t start them empty-handed!

  • Every island rewards you with a perk, helping you till the very end! So choose your next island wisely, build synergy!

  • Collect various tools, special cards and save them for later! Maybe planting a forest or discovering a mine is what’s going to save your colony!

  • Build structures like trading ports, which benefit your future islands as well!

  • A balanced toolkit is the key: a harmony of perks, tool cards filling the gaps and buildings on previous islands supporting your future endeavours!

bigprogression.gif
to-the-top.png

Once you can’t expand any further, you meet with your empire’s population, your final score.
Can your colonies reach the top of the leaderboards? ;)

orbiting-shorter-33fps.gif
gamemodes.png
  • If you want more challenge, try the time limit mode! (looking at you, speedrunners!)

  • If you want to chill, try the sandbox mode!

This game offers you:

  • High replay value - Explore endless procedural islands!

  • Roguelike elements

  • Chance management

  • City building on relaxing medieval islands

  • Resource management

  • Procedural perk tree, offering you customisable playstyle

  • Master the game and climb the leaderboard!

But doesn’t offer you:

  • Battles

  • Complex story

  • 4X Strategy

  • Multiplayer

  • Lootboxes

  • 40 man raids

Please keep in mind that I’m just a solo but passionate developer. This is not a AAA experience with hours and hours of content. I love Civilization, but HexLands is not really close to the 4X genre. What I’m creating is a simple at first sight but hard to master game. And you don’t even have to get a second mortgage to afford it!

Please don't hesitate to contact me if you have feedback, questions, or problems with the game. I’ll try my best! Oh, and let me know if you enjoyed the game, because that just makes my day! :)

HexLands is inspired by such great games like:

  • Islanders

  • Dorf Romantik

  • Sid Meier’s Civilization

  • and many more! (like I was listening to an endless Age of Empires soundtrack during the first month of development)

#turnbased #citybuilder #strategy #puzzle #roguelike #procedural #medieval #colony



all-ages

Happy #screenshotsaturday

A little sneak peek about some of the new mechanics in my #roguelike #citybuilder, called #HexLands! :)

Check out the bottom right corner. What do you think they are for? :)

https://store.steampowered.com/news/app/2244650/view/64452666373…

Lumbercamps were OP. And this not so small issue made me revamp the whole building "ecosystem".

This time I don't really have time to make a video about the latest change in my roguelike city builder, so here's the old fashioned way! :D More below!

Happy #screenshotsaturday! Here's a new, special resource in my roguelike city builder. :D Now you need workers for production buildings! :)

Feel free to wishlist on Steam:

https://store.steampowered.com/app/2244650/HexLands/?utm_source=…

Happy Screenshot Saturday! :D

Here's a quick video about my Roguelike City Builder, HexLands, inspired by Civilization and Islanders.

It sums up 1 year of game development in Unity3D!

Cheers, have a nice weekend! :)

https://www.youtube.com/shorts/xuDG_7mqLrg

It's freezing but still haven’t really seen snow! :\

So I made snowy❄️and desert🏝️ islands in my roguelike city builder, HexLands!

It feels so good to just work on them, can't wait to polish them! Cheers, happy screenshotsaturday!

https://youtu.be/gR1ppg2K_RU

New BIOMES to Settle! - HexLands, my Roguelike City Builder
Created some new island types, biomes in my roguelike city builder, strategy game!Wishlist HexLands on Steam now! ➤ https://store.steampowered.com/app/224465...
https://www.youtube.com/watch?v=gR1ppg2K_RU

Hey guys, happy #screenshotsaturday! :)

HexLands finally has a Steam page!🎉

It's a turn-based, roguelike city builder, strategy game set on peaceful, procedural medieval islands, ready to be settled!😁 https://store.steampowered.com/app/2244650/HexLands/?utm_source=…

https://youtu.be/HB40ybIzsdY

HexLands, my Roguelike City Builder is finally on Steam!
HexLands is finally on Steam! A turn-based, roguelike city builder, strategy game set on peaceful, procedural medieval islands, ready to be settled!Wishlist ...
https://www.youtube.com/watch?v=HB40ybIzsdY

Here's the new capsule art of HexLands, my roguelike city builder! :)
Which one's better? And which one fits the game better? Let me know! :)
Oh, and feel free to wishlist it on Steam!
https://store.steampowered.com/app/2244650/HexLands/?utm_source=…

Cheers!

Here's the teaser of my game, HexLands!🎉

A turn-based, #citybuilder, #strategy game with #roguelike elements, set on peaceful, #procedural #medieval islands, ready to be settled!

Yaay!😁

https://youtu.be/vEmNdDMR-ns

HexLands Official Teaser - Roguelike City Builder
Here's the teaser of my game, HexLands! A turn-based, city builder, strategy game with roguelike elements, set on peaceful, procedural medieval islands, read...
https://www.youtube.com/watch?v=vEmNdDMR-ns

Here's a quick screenshot from my roguelike, card based, strategy game!

HexLand's Steam page is arriving soon, stay tuned! :)

The silly settlers still think that pine trees are a good idea for these new, hot islands...

I've just added some early screenshots about the new biomes to HexLand's page!

What do you think? :) Cheers

Watch the latest devlog here: https://www.youtube.com/watch?v=qD7lpiHdLLM

FAKING FEATURES in my game... And YOU should too!
Join our Discord community ➤ https://discord.gg/6hKwSaCkwaWeird #gamedev : visuals first, game logic later? Interface elements are already done for the upcom...
https://www.youtube.com/watch?v=qD7lpiHdLLM